Ocean Waves - From Houdini to OpenGL using C++ and GLSL
- Dec 13, 2018
- 1 min read
An ocean scene I coded using GLSL and C++. Currently I achieved the following rendering features in my scene - Sprite Sheet Loader, Normal Maps, vertex animation with displacement maps and Phong reflection model. The ocean sprite sheets were rendered using Houdini and the whole program was programmed under Visual Studio 2017. You can get my projects at my github.
Textures are rendered based on Matt Vitalone's GDC 2018 talk about using Houdini to simulate Ocean waves and use it on Call of Duty WWII. The original video is here




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