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Physical Based Render with Image Based Lighting
A physical based render with image based lighting implemented. Source codes here All textures comes from learnOpenGL.com,...


Island Generation for the Herd
The Herd is an atmospheric adventure game in the sky where you play as the lone survivor of a collapsed civilization. Glide through the...


Ocean Waves - From Houdini to OpenGL using C++ and GLSL
An ocean scene I coded using GLSL and C++. Currently I achieved the following rendering features in my scene - Sprite Sheet Loader,...


Procedural High to Low Poly Workflow using VDB in Houdini
High poly mesh in Houdini Low poly mesh generated from the high poly UV map generated in Houdini Height Map, Normal Map and Ambient...


Procedural Modelling Tools - Vine Tool
This summer I was in an internship with NetEase and I helped them created a bunch of modelling tools referencing models from awesome...


Procedural Modelling Tools - Cave Deformer
Overview There are materued terraforming solution in modern commercial engines. Also 3A studios have their own ways like DUNIA 2 (used in...
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